AI Insights · Timothy · April 2022
Top 5 Superhero Games Performance in Middle East Q1 2022
Explore the performance of the top 5 superhero games on a unified platform in the Middle East during Q1 2022, with insights on downloads, revenue, and active users.
The first quarter of 2022 saw notable performance trends for the top 5 superhero games in the Middle East. Here's a breakdown of weekly downloads, revenue, and active users for these games, based on data from Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. experienced fluctuations in weekly revenue, starting at $51K in late December and fluctuating to a low of $8.2K in early March, before ending the quarter at $17K. Downloads peaked at 16.8K in early February but saw a decline to 4.1K in mid-March, ending the quarter at 6.5K. Active users started strong at 19.5K in late December, peaking at 26K in early February, and closing the quarter at 17.3K.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. showed varied weekly revenue, beginning at $16.6K, dipping to $3.5K in early February, and rising to $16.8K by the end of March. Downloads saw a high of 7.9K in late December but generally trended downward to 2.4K by the end of March. Active users remained relatively stable, starting at 15.4K and ending at 12.9K.
MARVEL Strike Force: Squad RPG from Scopely, Inc. had revenue fluctuations, starting at $11.6K, dipping to $4.8K in mid-March, and ending at $6.9K. Downloads varied, starting at 2.7K, peaking at 7.9K in late March, and finishing at 5.4K. Active users started at 4.6K, peaking at 7.6K in late March, and closing at 6.7K.
MARVEL Future Fight by Netmarble Corporation saw steady revenue, beginning at $5.2K, fluctuating to a low of $2.6K in early March, and ending at $4.9K. Downloads started at 6.3K, peaking at 14.7K in mid-January, and ending at 1.1K. Active users remained strong, starting at 46.9K, peaking at 54K in mid-January, and closing at 39.6K.
MARVEL Future Revolution from Netmarble Corporation had lower revenue, starting at $3.4K, peaking at $4.7K in late January, and ending at $1.5K. Downloads began at 3.5K, peaking at 3.6K in early January, and ending at 1.4K. Active users showed a declining trend, starting at 13K in late December and ending at 7.9K.
For more detailed insights on app performance, visit Sensor Tower.